Saturday, May 7, 2011

Direction, easter eggs, cheat codes

Minor update.

Directions

-I decided to add more "direction" to the game. When characters talk to you, they'll be more likely to tell you what to do/where to go. Often it could be hard to tell where to go.

For the people who don't like reading through text, important directions will now be highlighted in text.

-If you don't know what to do in the game, you can now call Oak. He will give directions on where to go.


-In the next beta, tile switching(day/night/old/new) is deactivated, retrning to just day/night. You'll have to defeat the AI geosigma to get old/new.
If you had obtained Regirock, moletres and lugia would have been added too for that beta. Upon booting the new one, moletres and lugia will be removed. As you'll have to obtain them legitimetly.

Item Codes Moved

-the "Input Number" function on the cell phone will be removed. Don't want people getting a whole arsenal of free items before the game starts. The function of getting free items via codes is moved to the Rainbow tower's prize zone. the old codes will work in there, with a bunch of new ones to be added.

Cheat Codes

-I started thinking... what ever happened to cheat codes. :( . So, I decided to program in the Konami Code (for lulz)

up,up,down,down,left,right,left,right,back,confirm = obtain 30x phoenix down.
(refrence to contra's- 30 lives cheat.)
It can be used up to 3 times before the effect of 30 phoenix downs drops to only 1.

Easter Eggs

-Just a random idea I thought of. easter eggs will be items in the game. Obtained with special means. I've only programmed in 2 so far.
One for doing the konami code. and one for recognising an age old rumour...
The Mew Truck rumour.

You need surf to get to that truck, im not sure if surf will make it into the next beta. but whatever.

Route 15, Adoption update


New Areas Completed

-Ignis City
-Route 14
-Route 15
-Quistis Ferry

To Do.
-Ignis Volcano
-Route 16
-Crimson Woods

http://img541.imageshack.us/img541/9426/ignis.png

Ignis Island is the newest location in SPEE. It has a volcano which formed the island. Theres a town on the foot of the volcano, which has a harbor that can take you to other harbor towns.

There are two routes on Ignis island. Route 15 to the east of Ignis Town and Route 16 to the west. Fire based wild pokemon can be found there. Including a Corrupted Growlithe.

The main volcano can also be traversed. Numels and Slugma are found there. A corrupted Slugma can also be caught. Deep in the volcano there lies a moletres which once defeat can be summoned.
EDIT: Route 15, and the volcano will be delayed to v0.7, so I can get v0.6 out earlier.

Adpotion Agency Update

-
You can now adpot new pokemon, depending on the amount of badges you have.
0- Pichu
4- Smoochum
5- Elekid
6- Magby

Also, speaking of elekid and magby. Their final evolutions will now be obtainable. Magmotar and Electrivire. They'll evolve if given a fire/thunder stone.

Giovanni

Giovanni / Team Rocket encounter #5




Anyways. Finally got some real progress done. 5th team rocket encounter. Including the first encounter with giovanni.

The 3rd AI encounter, Geosigma, will be next in development.


Evil looking corrupted pokemon have returned!





Now corrupted Pokémon will have a different colour pallet and or modified features.
They'll have red eyes, and a new corrupted aura. So identifying them will be a lot easier.

It's still under construction, I'm trying to give all of em unique features. (like the horns on gengar or additional wings on zubat)

Trainer Rank



Trainer Rank

Trainer rank is your trainer level. It is directly connected to trophies.



Trophies are given for doing stuff ingame.
Catcing pokemon, getting badges, defeating AIs, doing sidequests.

Now, starting v0.6, you will obtain a trainer rank. which is determined by your trophy points[ iron trophies give 1 point,
while gold gives 81 ](there will only be 3-4 gold trophies. 1 for catching all 201 Pokémon. Another for finishing the game etc.)



in v0.5, after beating enemy trainers, you get bonus EXP and money. It's normally 500exp and 50$. Now it will be a fluculating rate. all determined by your Trainer rank. So someone who does lots of sidequests, and catches pokemon, will have a big trainer rank, thus banking lots of bonus EXP and $ after defeating trainers.
(bonus EXP = points * 50 and bonus$ = points * 2

Your rank is level based, meaning it will be easy to gain ranks at first, but will require more and more points as you get higher ranks.

Bonus EXP is also given to any pokemon in the reserve team. And trainer rank transfers across NG+ allowing easier leveling up.
Rare candies will also be effected by trainer ranks, you don't get given levels, rather EXP. Rare Candy EXP = points * 50 (but rare candies will be more common than the games)

Sunday, January 23, 2011

Switching Teams

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Heres some screens to show how the pokeshifting works. Just press 9 and your pokemon team will get switched



Inbattle switching is not avaliable. You can switch when out of battle.

It works in a simple way. Just press 9, and your team members will be removed, then the B team will be added.

everything works as nromal. Initally, your B team will be empty, you must switch to B team, go to the Box and withdraw the pokemon you want.
You CAN have the same pokemon in A and B teams. The inactive team will not be getting EXP, except the bonus EXP you get after battling trainers (and there will be a lot more trainers ;) )

--

^cool little banner made by mew_nani

Next Feature: Trainer Rank __________________

Pokedex revision

I now have 195 total pokémon. I want the number to be a nice number.

(image of pokemon avaliable.) (LARGE!)
http://img560.imageshack.us/img560/1548/pokelistov4.png

201. is the target. Last chance to make suggestions. Theres 6 more spaces.
I need a pokemon with 3 evolution (because flyon is standing alone) and 3 others.


EDIT: Spheal is taking up the 3 spot. so theres 3 spots left.

Version Update v0.5


Andways! here it is!!!

Version Update: v0.5


Download

Mediafire | Megaupload
enjoy.

Features (from prev post)

Spoiler:
The new beta will have around 30minutes new gameplay.
-New Events: Flashbacks(4), Marina(3), History of AIs(elm), XDR encounter, Train Ticket.

-New Areas: Route 11, Khubla Desert South, Khubla Village, Tomb of the Sand King, Portus City(under construction), Route 12, Rainbow Tower(under construction)

-New Pokemon: Cacnea (khubla desert south), Shroomish (route 8)

-Eeveeon is avaliable.
-Regirock Summon
-Just for this beta... when you obtain regirock, you'll also obtain Lugia and Moltres. the latter two will be removed in v0.6. and will have to be obtained legitimetly.

Also for this beta, I'm fusing the Day/Night system with the Tile mode feature.
If you use the d/n system, you'll have 4 options

Normal
Night
Gen1
Gen3

(I was originally planning v0.5 to go up to the next AI, so I had already created the feature, but I had to bring forward the release of v0.5 to solve the lag. so I've fused it with the day/night system for now, it will get it's own item next update )

-vs bars
-rebalanced enemies(plus new EXP yeild)
-Database restructured
-Pokedex
-other minor stuff
-The rainbow is incomplete. But you can walk around it if you want. I've disabled saving inside the rainbow tower(and route 12) because if it could cause problems if that area is majorly changed.
-glitch fixes
-Optimisation to reduce lag(hopefully)


two stuff I forgot to mention:
-chapter structure. SPEE now has chapters. the beta runs til the end of chapter 6.
And... Credits at the end of the beta. You might see your name in there ;)


Also, due to popular demand. evil looking corrupted pokemon are returning. (not finalised)