Thursday, September 4, 2014

Moved!

I have moved the blog to ... http://dreammodule.blogspot.co.nz/

You might be wondering what Dream Module is, it's my indie game "company(?)" I enjoy making games, and Super Pokemon Eevee Edition is not my only project. 

I'm also developing a character-action RPG called "Nax of the Universe" and plan to make other games once I finish Eevee Edition. 

In any case, you can find SPEE updates on the new blog, or via: 


DreamModule.com
Eevee Edition Facebook Page
Twitter
Forum Thread

Friday, October 18, 2013

Website Down

So the website is currently down, I'm up giving it a much needed facelift and tying it with my other projects. Basically, I'm making a site where you'll not only be able to get information on Eevee Edition, but also my other game development projects too. 

It should be back in a few days.

But anyway, you can still download v0.724 from here: http://www.mediafire.com/download/2d8plrqi73cfd1n/Pokemon_Eevee_Beta_0.724.zip




Plus I'm sorta new to this twitter thing, so follow me either on @EeveeEdition, 
or @theRaonak for my main account.
 

I'll be sure to follow you back if you do.

Saturday, October 12, 2013

Demo 7b coming soon...

The second hypervisor has now been completed. It took more time than I thought, but it ended up quite nice, you'll be encountering a puzzle in the hypervisor's domain which should be more interesting than just going through a linear dungeon.




That means I'm done with the storyline events of the next version. In additon to the content in 0.72, jasmine's gym, another rival battle and the 2nd hypervisor have been added. Which means the end of chapter 4.

Now, it's time for the hard part. Polishing, bug testing, adding side quests, corrupted pokemon,  shinification feature, and the long awaited, long absent, New Game +

Thursday, September 26, 2013

Reducing Encounter Rates

I've added a new feature that should make the game less tedious.
Reducing Encounter Rates


So you already know that walking(instead of biking) and Repels reduce wild pokemon encounter rates. Coming v0.73 there'll be a new way. by simply escaping.

Every time you escape, the encounter rate will go down. Escaping a suprise battle will lower it even more. The more you escape, the lower the encounter rate will become, the encounter rate can drop as low 1/4th the original rate.

This should help getting through areas of the game much easier, namely caves and stuff.

The encounter rate can be reset by hoping on the bike, or healing at the pokemon center.

Tuesday, September 24, 2013

New Hypervisor: Vanish_23



Controller of systems. electric/psychic typing.
You'll be fighting her at the end of chapter 4 in Demo7b. which will be coming out soon.

funfact: She's the only hypervisor that hasn't been encountered on any previous versions. so this is her premier reveal.

Wednesday, August 14, 2013

General Update

So i've spend much of the last week working on sidequests and planning the rest of the game out.
Sidequest-----------

there should be around 20 of them in 0.7b. each granting various kinds of bonuses. TMs, equipment, evolution stones, pokemon. etc. plus you get a trophy for completing each one.
Although the storyline is linear, the sidequests make it feel a lot more open.


Storyline-
---------------

i've pretty much finalized the storyline, contact me (through pokecommunity PM, or twitter, or facebook- 

if you want me to tell you the plot of the game from start to end, it'll get massively spoiled, but on the other hand, I need thoughts about the story.

Map Update-----------

So I've done some minor updates to the map. Mainly layout changes. removing much of the planned second region and combining it with the first region to create one large region. I've pretty much nailed down where each legendary pokemon will be encountered.
Ill most definetly tweak it more as the project progresses, but they'll probably only be small additions and modifications.

(click to enlarge)

white areas = Completed (meaning it's coming in 0.7b)
light gray = Mapped (it's mapped, but not scripted, and wont be appearing in v0.7b)
dark gray = Nope. (doesnt exist as of yet)


Name Changes-
------------

I decided to change the names of some areas. for various reasons.

Tasto Creek -> Aurum Creek [because tasto didnt mean anything, i took a word. added a vouel to the end of it.]
Resta Falls -> Leaky Falls [resta doesnt actually mean anything... same way as tasto]
Mt Sitor -> Mt Atlas [not sure if sitor meant anything, but now altas. named after greek god.]
Imbibo lake -> Ros lake [IIRC imbibo means drink in latin. but imbibo is a clumsy and hard to pronounce lake. Ros means wet. and is simple.]
Amplus City -> Magnus City [amplus was a fine name in itself, but i realised 3 of the first 5 cities you come across start with A. Aurum. Arbor. Amplus. might confuse players. plus magnus sounds badass. both amplus and magnus mean large in latin.
Cave of the Dammed -> Silent Ruins [more ruins than cave now... too many goddamn caves in the game...]
Funfact: each city in the game is a latin word.
Aurum Town = Gold (because main character's default name is gold)
Ventus City = Wind (because flying gym)
Brevis Town = Small (because it is small and has nothing of interest)
Arbor City= Tree (because it's next to a forest.)
Magnus City= Large (because it's the biggest city)
Ferreus Town= Steel/Hard (because it's next to a steel mine and steel gym)
Mors Village = Death (because of ghost gym and graveyard)
Portus City = Port (well... because theres a port)


Pokemon-
----------

So in v0.7b heres what pokemon should be avalaible:
Eevee, Starter, Sentret, Pidgey, Weedle/Caterpie, Nidoran, Zubat, Bellsprout/Oddish, Psyduck(alpha), Geodude, Spinarak, Pineco, Poliwag, Mareep, Abra, Diglett, Grimer(alpha), Tyrogue, Pichu, Smoochum, Elekid/Magby, Electrike(omega), Drowzee, Exeggcute, Shroomish,
Natu, Lotad, Snubbull, Sandshrew/Phanpy, Hoothoot, Houndour, Seedot, Gastly, Houndour, Mankey. - theres a chance that a couple wont make it if i decide to change their locations.

Heres some corrupted. you might notice updated sprites for a few of them.

(click to enlarge)


Social Media----------

So in additon to

Pokecommunity Forums Website Blog
I've now expanded to social media. ill be posting updates there too. and you can use them to ask me questions. post comments. discussions whatever.

Facebook Twitter Reddit


Next Version-
---------

So all this talk about v0.7b probably has you curious as to when it will be done... All I can say right now is Soon.

But I'll be putting beta versions out before v0.7b so people can bugtest them. I'll be releasing a beta version ( beta72 ) relatively soon in fact. So stay tuned.

Thursday, August 8, 2013

Amplus Update and Sewers

So I've been working on updating Amplus City for the new version. It's roughly 50% bigger now.
In addition to the gym, lab, mega mart, pokecenter and house, it's going to have a dojo (moved from Route 7), a library, an arcade, a rename center, and various other places of interest. -
6.39*

In addition to that, Amplus City will now have an underground sewer system. When Team Rocket invades the city, you'll be forced to navigate the sewers to enter the blocked parts of the city. It's filled with grimers, rattatas and a drowsee or two.