Thursday, August 8, 2013

Amplus Update and Sewers

So I've been working on updating Amplus City for the new version. It's roughly 50% bigger now.
In addition to the gym, lab, mega mart, pokecenter and house, it's going to have a dojo (moved from Route 7), a library, an arcade, a rename center, and various other places of interest. -
6.39*

In addition to that, Amplus City will now have an underground sewer system. When Team Rocket invades the city, you'll be forced to navigate the sewers to enter the blocked parts of the city. It's filled with grimers, rattatas and a drowsee or two.


Sunday, July 28, 2013

Databasing is the enemy of progress.

You know what's fun?

Databasing... No. but really, it's quite boring. and excruciating. I put it off for so long. Actually one of the reasons why progress halted. 

Imagine this.... for every one of the 386 pokemon- I have to go on serebii.net. get the type information  Get the movelist. get the stats. and plug them into eevee edition as character class data. 

But that's only for character data. Because RPGmaker treats character data totally separate from enemy data. Making wild pokemon enemies is a totally separate process. Enemies in RPGmaker don't have "levels" so I have to create separate enemy instances for each level. obviously make 100 enemy instances for each pokemon would be a bad idea, so I use 10 levels. spread out throughout the 100 possible levels.

this is a necessary evil- because I need wild pokemon. I need trainer pokemon. Without it I can't really release another version. Databasing is really annoying, because you don't feel like you're progressing at all. 

Luckily, I've just finished up all the kanto, and soon, johto pokemon. I was thinking I might just skip 0.7b/c and just jump straight to v0.8, because I feel bad for the astonishingly long lack of any real update. 
Sometimes I think it would be easier buying a sweatshop in china to do all my databasing.
Yep. It's as exciting as it looks.

Thursday, April 18, 2013

New Intro

Hey guys. sorry for not posting in a while.

Im not dead yet. Just decided I needed to take a psudeo-break for a few months. Was something I definetly needed. kinda dissapointed in myself for not being able to get v0.7b out yet. but i underestimated how fast time flies.

You're probably thirsty for an update, so here's some screens of stuff that'll be in v0.7b, including a completely new intro sequence, a new pokecenter UI and some other stuff including the Quickselect system. Im not sure if i've posted this before or not... but here it is.

Monday, November 26, 2012

Website Down

Unfortunately, it appears my domain name host for PokemonEevee.co.cc has gone offline.

But thanks to donations from Leigh Marsh and Harley Hines, I've gone ahead and bought a .com address. (woot).

PokemonEevee.com -  currently the website is under review, but should be up in the next few days.


Tuesday, July 3, 2012

Minor Update

Just a heads up.

v0.7b will be coming out soon, (2-4 weeks?)
[edit] LOL NOPE

As of right now; It'll go up to the end of chapter 4 (when you kill the next hypervisor) but I may extend it 1 more chapter.

we'll see.

it'll have some new features including battle parties (team battle sorta thing), a TPC teleporter, which is an item that'll teleport you to the last pokecenter, and other stuff like that which i'll explain when the new version reaches completion.

thanks for the continued support :D

Saturday, March 24, 2012

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Mapping Update
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Made a new route. it's west of amplus city.
pokemon league is >>>> that way



----
Heres the general outline of upcomming versions, and where they would end.
Quote:
v7a - XxLionheartxX (chapters 1+2)
v7b - Vanish_23 (chapters 3+4)
v7c - Geosigma (chapters 5+6+7)

v8 - Necro (chapter 8)?
v9 - Pokemon League (chapter 9)?
v10 - XDR (chapter 10)
---

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Other Stuff
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Also, SPEE is in the running for the spotlight of the month!
http://www.pokecommunity.com/showthread.php?t=276315

Get voting (but, if you like one of the other games better, vote for them!)

Version 0.7a released!

Finally, after a stupidly long delay. I mean stupidly, stupidly long (9 months to be exact) the new version of Super Pokemon Eevee Edition is here.

Now; this demo will only go up to chapter 3(after the first AI battle) Yeah, you're probably thinking "wtf".
v7 was a large revamp. I went through and redid a lot of the script, events have been tightened up, systems have been polished, most importantly, difficulty has been rebalanced- to make it more challenging. It has the most changes of any version, a lot of the stuff is background stuff, so you might not even realise.
I've currently revamped up to the first AI, so i decided to just release it anyway even though it's only 1/3rd the length of v6.

I'll be releasing v7 in 3-4 parts. The first one is SPEE v0.7 a
with later parts being b,c etc.
with v8 releasing once the revamping has finally passed where v6 ended.


So yeah.
Super Pokemon Eevee Edition 0.7a

DOWNLOAD | 74 mb

-Mass Rebalance
-Limitbreak System
-Suprise Battles
-Sidequests & Intel
-Waypoints
-Dynamic Map
-Whiteout(no more game over when death)
-and much, much more