I have moved the blog to ... http://dreammodule.blogspot.co.nz/
You might be wondering what Dream Module is, it's my indie game "company(?)" I enjoy making games, and Super Pokemon Eevee Edition is not my only project.
I'm also developing a character-action RPG called "Nax of the Universe" and plan to make other games once I finish Eevee Edition.
In any case, you can find SPEE updates on the new blog, or via:
DreamModule.com
Eevee Edition Facebook Page
Twitter
Forum Thread
Thursday, September 4, 2014
Friday, October 18, 2013
Website Down
So the website is currently down, I'm up giving it a much needed facelift and tying it with my other projects. Basically, I'm making a site where you'll not only be able to get information on Eevee Edition, but also my other game development projects too.
It should be back in a few days.
But anyway, you can still download v0.724 from here: http://www.mediafire.com/download/2d8plrqi73cfd1n/Pokemon_Eevee_Beta_0.724.zip
Plus I'm sorta new to this twitter thing, so follow me either on @EeveeEdition,
or @theRaonak for my main account.
I'll be sure to follow you back if you do.
It should be back in a few days.
But anyway, you can still download v0.724 from here: http://www.mediafire.com/download/2d8plrqi73cfd1n/Pokemon_Eevee_Beta_0.724.zip
Plus I'm sorta new to this twitter thing, so follow me either on @EeveeEdition,
or @theRaonak for my main account.
I'll be sure to follow you back if you do.
Saturday, October 12, 2013
Demo 7b coming soon...
The second
hypervisor has now been completed. It took more time than I thought, but
it ended up quite nice, you'll be encountering a puzzle in the
hypervisor's domain which should be more interesting than just going
through a linear dungeon.
That means I'm done with the storyline events of the next version. In additon to the content in 0.72, jasmine's gym, another rival battle and the 2nd hypervisor have been added. Which means the end of chapter 4.
Now, it's time for the hard part. Polishing, bug testing, adding side quests, corrupted pokemon, shinification feature, and the long awaited, long absent, New Game +
That means I'm done with the storyline events of the next version. In additon to the content in 0.72, jasmine's gym, another rival battle and the 2nd hypervisor have been added. Which means the end of chapter 4.
Now, it's time for the hard part. Polishing, bug testing, adding side quests, corrupted pokemon, shinification feature, and the long awaited, long absent, New Game +
Thursday, September 26, 2013
Reducing Encounter Rates
I've added a new feature that should make the game less tedious.
Reducing Encounter Rates
So you already know that walking(instead of biking) and Repels reduce wild pokemon encounter rates. Coming v0.73 there'll be a new way. by simply escaping.
Every time you escape, the encounter rate will go down. Escaping a suprise battle will lower it even more. The more you escape, the lower the encounter rate will become, the encounter rate can drop as low 1/4th the original rate.
This should help getting through areas of the game much easier, namely caves and stuff.
The encounter rate can be reset by hoping on the bike, or healing at the pokemon center.
Reducing Encounter Rates
So you already know that walking(instead of biking) and Repels reduce wild pokemon encounter rates. Coming v0.73 there'll be a new way. by simply escaping.
Every time you escape, the encounter rate will go down. Escaping a suprise battle will lower it even more. The more you escape, the lower the encounter rate will become, the encounter rate can drop as low 1/4th the original rate.
This should help getting through areas of the game much easier, namely caves and stuff.
The encounter rate can be reset by hoping on the bike, or healing at the pokemon center.
Tuesday, September 24, 2013
New Hypervisor: Vanish_23
Controller of systems. electric/psychic typing.
You'll be fighting her at the end of chapter 4 in Demo7b. which will be coming out soon.
funfact: She's the only hypervisor that hasn't been encountered on any previous versions. so this is her premier reveal.
Wednesday, August 14, 2013
General Update
So i've spend much of the last week working on sidequests and planning the rest of the game out.
Sidequest-----------
there should be around 20 of them in 0.7b. each granting various kinds of bonuses. TMs, equipment, evolution stones, pokemon. etc. plus you get a trophy for completing each one.
Although the storyline is linear, the sidequests make it feel a lot more open.
Storyline----------------
i've pretty much finalized the storyline, contact me (through pokecommunity PM, or twitter, or facebook-
if you want me to tell you the plot of the game from start to end, it'll get massively spoiled, but on the other hand, I need thoughts about the story.
Map Update-----------
So I've done some minor updates to the map. Mainly layout changes. removing much of the planned second region and combining it with the first region to create one large region. I've pretty much nailed down where each legendary pokemon will be encountered.
Ill most definetly tweak it more as the project progresses, but they'll probably only be small additions and modifications.
(click to enlarge)
white areas = Completed (meaning it's coming in 0.7b)
light gray = Mapped (it's mapped, but not scripted, and wont be appearing in v0.7b)
dark gray = Nope. (doesnt exist as of yet)
Name Changes-------------
I decided to change the names of some areas. for various reasons.
Tasto Creek -> Aurum Creek [because tasto didnt mean anything, i took a word. added a vouel to the end of it.]
Resta Falls -> Leaky Falls [resta doesnt actually mean anything... same way as tasto]
Mt Sitor -> Mt Atlas [not sure if sitor meant anything, but now altas. named after greek god.]
Imbibo lake -> Ros lake [IIRC imbibo means drink in latin. but imbibo is a clumsy and hard to pronounce lake. Ros means wet. and is simple.]
Amplus City -> Magnus City [amplus was a fine name in itself, but i realised 3 of the first 5 cities you come across start with A. Aurum. Arbor. Amplus. might confuse players. plus magnus sounds badass. both amplus and magnus mean large in latin.
Cave of the Dammed -> Silent Ruins [more ruins than cave now... too many goddamn caves in the game...]
Funfact: each city in the game is a latin word.
Aurum Town = Gold (because main character's default name is gold)
Ventus City = Wind (because flying gym)
Brevis Town = Small (because it is small and has nothing of interest)
Arbor City= Tree (because it's next to a forest.)
Magnus City= Large (because it's the biggest city)
Ferreus Town= Steel/Hard (because it's next to a steel mine and steel gym)
Mors Village = Death (because of ghost gym and graveyard)
Portus City = Port (well... because theres a port)
Pokemon-----------
So in v0.7b heres what pokemon should be avalaible:
Eevee, Starter, Sentret, Pidgey, Weedle/Caterpie, Nidoran, Zubat, Bellsprout/Oddish, Psyduck(alpha), Geodude, Spinarak, Pineco, Poliwag, Mareep, Abra, Diglett, Grimer(alpha), Tyrogue, Pichu, Smoochum, Elekid/Magby, Electrike(omega), Drowzee, Exeggcute, Shroomish,
Natu, Lotad, Snubbull, Sandshrew/Phanpy, Hoothoot, Houndour, Seedot, Gastly, Houndour, Mankey. - theres a chance that a couple wont make it if i decide to change their locations.
Heres some corrupted. you might notice updated sprites for a few of them.
(click to enlarge)
Social Media----------
So in additon to
Pokecommunity Forums Website Blog
I've now expanded to social media. ill be posting updates there too. and you can use them to ask me questions. post comments. discussions whatever.
Facebook Twitter Reddit
Next Version----------
So all this talk about v0.7b probably has you curious as to when it will be done... All I can say right now is Soon.
But I'll be putting beta versions out before v0.7b so people can bugtest them. I'll be releasing a beta version ( beta72 ) relatively soon in fact. So stay tuned.
Sidequest-----------
there should be around 20 of them in 0.7b. each granting various kinds of bonuses. TMs, equipment, evolution stones, pokemon. etc. plus you get a trophy for completing each one.
Although the storyline is linear, the sidequests make it feel a lot more open.
Storyline----------------
i've pretty much finalized the storyline, contact me (through pokecommunity PM, or twitter, or facebook-
if you want me to tell you the plot of the game from start to end, it'll get massively spoiled, but on the other hand, I need thoughts about the story.
Map Update-----------
So I've done some minor updates to the map. Mainly layout changes. removing much of the planned second region and combining it with the first region to create one large region. I've pretty much nailed down where each legendary pokemon will be encountered.
Ill most definetly tweak it more as the project progresses, but they'll probably only be small additions and modifications.
(click to enlarge)
white areas = Completed (meaning it's coming in 0.7b)
light gray = Mapped (it's mapped, but not scripted, and wont be appearing in v0.7b)
dark gray = Nope. (doesnt exist as of yet)
Name Changes-------------
I decided to change the names of some areas. for various reasons.
Tasto Creek -> Aurum Creek [because tasto didnt mean anything, i took a word. added a vouel to the end of it.]
Resta Falls -> Leaky Falls [resta doesnt actually mean anything... same way as tasto]
Mt Sitor -> Mt Atlas [not sure if sitor meant anything, but now altas. named after greek god.]
Imbibo lake -> Ros lake [IIRC imbibo means drink in latin. but imbibo is a clumsy and hard to pronounce lake. Ros means wet. and is simple.]
Amplus City -> Magnus City [amplus was a fine name in itself, but i realised 3 of the first 5 cities you come across start with A. Aurum. Arbor. Amplus. might confuse players. plus magnus sounds badass. both amplus and magnus mean large in latin.
Cave of the Dammed -> Silent Ruins [more ruins than cave now... too many goddamn caves in the game...]
Funfact: each city in the game is a latin word.
Aurum Town = Gold (because main character's default name is gold)
Ventus City = Wind (because flying gym)
Brevis Town = Small (because it is small and has nothing of interest)
Arbor City= Tree (because it's next to a forest.)
Magnus City= Large (because it's the biggest city)
Ferreus Town= Steel/Hard (because it's next to a steel mine and steel gym)
Mors Village = Death (because of ghost gym and graveyard)
Portus City = Port (well... because theres a port)
Pokemon-----------
So in v0.7b heres what pokemon should be avalaible:
Eevee, Starter, Sentret, Pidgey, Weedle/Caterpie, Nidoran, Zubat, Bellsprout/Oddish, Psyduck(alpha), Geodude, Spinarak, Pineco, Poliwag, Mareep, Abra, Diglett, Grimer(alpha), Tyrogue, Pichu, Smoochum, Elekid/Magby, Electrike(omega), Drowzee, Exeggcute, Shroomish,
Natu, Lotad, Snubbull, Sandshrew/Phanpy, Hoothoot, Houndour, Seedot, Gastly, Houndour, Mankey. - theres a chance that a couple wont make it if i decide to change their locations.
Heres some corrupted. you might notice updated sprites for a few of them.
(click to enlarge)
Social Media----------
So in additon to
Pokecommunity Forums Website Blog
I've now expanded to social media. ill be posting updates there too. and you can use them to ask me questions. post comments. discussions whatever.
Facebook Twitter Reddit
Next Version----------
So all this talk about v0.7b probably has you curious as to when it will be done... All I can say right now is Soon.
But I'll be putting beta versions out before v0.7b so people can bugtest them. I'll be releasing a beta version ( beta72 ) relatively soon in fact. So stay tuned.
Thursday, August 8, 2013
Amplus Update and Sewers
So I've been working on updating Amplus City for the new version. It's roughly 50% bigger now.
In addition to the gym, lab, mega mart, pokecenter and house, it's going to have a dojo (moved from Route 7), a library, an arcade, a rename center, and various other places of interest. -
6.39*
In addition to that, Amplus City will now have an underground sewer system. When Team Rocket invades the city, you'll be forced to navigate the sewers to enter the blocked parts of the city. It's filled with grimers, rattatas and a drowsee or two.
In addition to the gym, lab, mega mart, pokecenter and house, it's going to have a dojo (moved from Route 7), a library, an arcade, a rename center, and various other places of interest. -
6.39*
In addition to that, Amplus City will now have an underground sewer system. When Team Rocket invades the city, you'll be forced to navigate the sewers to enter the blocked parts of the city. It's filled with grimers, rattatas and a drowsee or two.
Sunday, July 28, 2013
Databasing is the enemy of progress.
You know what's fun?
Databasing... No. but really, it's quite boring. and excruciating. I put it off for so long. Actually one of the reasons why progress halted.
Databasing... No. but really, it's quite boring. and excruciating. I put it off for so long. Actually one of the reasons why progress halted.
Imagine this.... for every one of the 386 pokemon- I have to go on serebii.net. get the type information Get the movelist. get the stats. and plug them into eevee edition as character class data.
But that's only for character data. Because RPGmaker treats character data totally separate from enemy data. Making wild pokemon enemies is a totally separate process. Enemies in RPGmaker don't have "levels" so I have to create separate enemy instances for each level. obviously make 100 enemy instances for each pokemon would be a bad idea, so I use 10 levels. spread out throughout the 100 possible levels.
this is a necessary evil- because I need wild pokemon. I need trainer pokemon. Without it I can't really release another version. Databasing is really annoying, because you don't feel like you're progressing at all.
this is a necessary evil- because I need wild pokemon. I need trainer pokemon. Without it I can't really release another version. Databasing is really annoying, because you don't feel like you're progressing at all.
Luckily, I've just finished up all the kanto, and soon, johto pokemon. I was thinking I might just skip 0.7b/c and just jump straight to v0.8, because I feel bad for the astonishingly long lack of any real update.
Sometimes I think it would be easier buying a sweatshop in china to do all my databasing.
Sometimes I think it would be easier buying a sweatshop in china to do all my databasing.
Yep. It's as exciting as it looks.
Thursday, April 18, 2013
New Intro
Hey guys. sorry for not posting in a while.
Im not dead yet. Just decided I needed to take a psudeo-break for a few months. Was something I definetly needed. kinda dissapointed in myself for not being able to get v0.7b out yet. but i underestimated how fast time flies.
You're probably thirsty for an update, so here's some screens of stuff that'll be in v0.7b, including a completely new intro sequence, a new pokecenter UI and some other stuff including the Quickselect system. Im not sure if i've posted this before or not... but here it is.
Im not dead yet. Just decided I needed to take a psudeo-break for a few months. Was something I definetly needed. kinda dissapointed in myself for not being able to get v0.7b out yet. but i underestimated how fast time flies.
You're probably thirsty for an update, so here's some screens of stuff that'll be in v0.7b, including a completely new intro sequence, a new pokecenter UI and some other stuff including the Quickselect system. Im not sure if i've posted this before or not... but here it is.
Monday, November 26, 2012
Website Down
Unfortunately, it appears my domain name host for PokemonEevee.co.cc has gone offline.
But thanks to donations from Leigh Marsh and Harley Hines, I've gone ahead and bought a .com address. (woot).
PokemonEevee.com - currently the website is under review, but should be up in the next few days.
But thanks to donations from Leigh Marsh and Harley Hines, I've gone ahead and bought a .com address. (woot).
PokemonEevee.com - currently the website is under review, but should be up in the next few days.
Tuesday, July 3, 2012
Minor Update
Just a heads up.
v0.7b will be coming out soon, (2-4 weeks?)
[edit] LOL NOPE
As of right now; It'll go up to the end of chapter 4 (when you kill the next hypervisor) but I may extend it 1 more chapter.
we'll see.
it'll have some new features including battle parties (team battle sorta thing), a TPC teleporter, which is an item that'll teleport you to the last pokecenter, and other stuff like that which i'll explain when the new version reaches completion.
thanks for the continued support :D
v0.7b will be coming out soon, (2-4 weeks?)
[edit] LOL NOPE
As of right now; It'll go up to the end of chapter 4 (when you kill the next hypervisor) but I may extend it 1 more chapter.
we'll see.
it'll have some new features including battle parties (team battle sorta thing), a TPC teleporter, which is an item that'll teleport you to the last pokecenter, and other stuff like that which i'll explain when the new version reaches completion.
thanks for the continued support :D
Saturday, March 24, 2012
------
Mapping Update
------
Made a new route. it's west of amplus city.
pokemon league is >>>> that way

----
Heres the general outline of upcomming versions, and where they would end.
---
----
Other Stuff
----
Also, SPEE is in the running for the spotlight of the month!
http://www.pokecommunity.com/showthread.php?t=276315
Get voting (but, if you like one of the other games better, vote for them!)
Mapping Update
------
Made a new route. it's west of amplus city.
pokemon league is >>>> that way
----
Heres the general outline of upcomming versions, and where they would end.
Quote:
| v7a - XxLionheartxX (chapters 1+2) v7b - Vanish_23 (chapters 3+4) v7c - Geosigma (chapters 5+6+7) v8 - Necro (chapter 8)? v9 - Pokemon League (chapter 9)? v10 - XDR (chapter 10) |
----
Other Stuff
----
Also, SPEE is in the running for the spotlight of the month!
http://www.pokecommunity.com/showthread.php?t=276315
Get voting (but, if you like one of the other games better, vote for them!)
Version 0.7a released!
Finally, after a stupidly long delay. I mean stupidly, stupidly long (9 months to be exact) the new version of Super Pokemon Eevee Edition is here.
Now; this demo will only go up to chapter 3(after the first AI battle) Yeah, you're probably thinking "wtf".
v7 was a large revamp. I went through and redid a lot of the script, events have been tightened up, systems have been polished, most importantly, difficulty has been rebalanced- to make it more challenging. It has the most changes of any version, a lot of the stuff is background stuff, so you might not even realise.
I've currently revamped up to the first AI, so i decided to just release it anyway even though it's only 1/3rd the length of v6.
I'll be releasing v7 in 3-4 parts. The first one is SPEE v0.7 a
with later parts being b,c etc.
with v8 releasing once the revamping has finally passed where v6 ended.
So yeah.
Super Pokemon Eevee Edition 0.7a

DOWNLOAD | 74 mb
-Mass Rebalance
-Limitbreak System
-Suprise Battles
-Sidequests & Intel
-Waypoints
-Dynamic Map
-Whiteout(no more game over when death)
-and much, much more
Now; this demo will only go up to chapter 3(after the first AI battle) Yeah, you're probably thinking "wtf".
v7 was a large revamp. I went through and redid a lot of the script, events have been tightened up, systems have been polished, most importantly, difficulty has been rebalanced- to make it more challenging. It has the most changes of any version, a lot of the stuff is background stuff, so you might not even realise.
I've currently revamped up to the first AI, so i decided to just release it anyway even though it's only 1/3rd the length of v6.
I'll be releasing v7 in 3-4 parts. The first one is SPEE v0.7 a
with later parts being b,c etc.
with v8 releasing once the revamping has finally passed where v6 ended.
So yeah.
Super Pokemon Eevee Edition 0.7a
DOWNLOAD | 74 mb
-Mass Rebalance
-Limitbreak System
-Suprise Battles
-Sidequests & Intel
-Waypoints
-Dynamic Map
-Whiteout(no more game over when death)
-and much, much more
Wednesday, January 18, 2012
New Navigation Features
Feature Update_________________________________________
They work like the map's destination marker, automatically updating whenever your destination changes.
Very handy for people who aren't good with directions, or just want to skim through th game.
Early in the game, you will be asked if you want waypoints.
They will be able to be turned off.
This update is mainly about the map and navigation features.
Previously, the map was pretty simple. It showed you where you the places in the region,
and it showed you where you were. Now it's getting an upgrade.
Destination Marker
The first feature in the new map. It will display your current story destination.
It is very useful if you've taken a break from the game, or you've lost your way.
It dynamically updates as you progress along the storyline.
Before you get Eevee, it'll point to Tasto Creek but, after you get Eevee, it'll point to Ventus City.
As shown on the image below.
It's all 100% automatic, so you don't have to fiddle with it.
Blocked Paths
This feature I picked up from Silent Hill actually, a map that puts information on the map as you encounter it. Namely, blocked paths.
As you can see, if you've going along a path, and you find it's blocked, the map will actually mark that down.
The mark appear if you approach the obsticle. You don't need to interact with it, but usually if you're 5-10 steps away, it'll record.
It is very useful for keeping track of which parts of the map you can traverse to. It will recognise all obsticles: cut bushes, bodies of water, rocksmash rocks and even gaurds.
The obsticle markers will automatically dissapear once you can traverse them (eg: get gym badge, axe, pickaxe, surfboard, etc)
Bait Markers
Someone requested this a while ago; it's here now.
Whever you put rare candy in a bait spot, that spot will from then on, appear on your map.
The marker will change if a Pokemon has eaten the candy.
Pink Bait: Rare Candy
Pokeball: Corrupted Pokemon
Now you won't have to rely on your memory.
[Don't have pics right now :/]
Way-Points
Another feature that focuses on making navigation easier on the player. Waypoints.
I first got this off Bioshock, I really liked their automatic waypoints, it saved me from getting extremely lost in the game.
In the game now, you'll be able to enable waypoints.
Translucent arrows that show the way to your next destination.
They work like the map's destination marker, automatically updating whenever your destination changes.
Very handy for people who aren't good with directions, or just want to skim through th game.
Early in the game, you will be asked if you want waypoints.
They will be able to be turned off.
Friday, July 8, 2011
Rockets on a Train
while counting the chapters, I realised that chapter 6 (derailed) was really short.
So i created a new Team Rocket encounter that happens in chapter 6 to pad it out.
They're going to try hijack the train. It's gonna involve walking along the top of the train, taking down team rocket grunts and disarming bombs.
Also, it links to the upcoming event in ignis town. Where you'll meet a "new" character.
So i created a new Team Rocket encounter that happens in chapter 6 to pad it out.
They're going to try hijack the train. It's gonna involve walking along the top of the train, taking down team rocket grunts and disarming bombs.
Also, it links to the upcoming event in ignis town. Where you'll meet a "new" character.
Wednesday, June 29, 2011
Cheats, Changelog and Corrupts
-----------------------
Cheats
Heres some other cheats avalible in v0.6 (the current released version)
First press 9 meaing the game is awaiting codes. after you hear the jingle, press the code you want.
(U = up, D = down, L = left, R = right, X = confirm, M = cancel/menu)
UUDD LRLR MX - Konami Code[ 30 phoenix downs ]
ULDR ULDR XX - Big Head Mode
UUUX UUUX X - Super Bike
UULL DDXX - No enemies in area.
XUDR XUDL XX - Deactivate following eevee
What other kind of cheat codes do you guys want to see?
I sorta want to off the wall, and make crazy cheats, like god mode or stuff like that; but i would need a good way to balance it.
----------------
Live Changelog
I've got a new google doc.
https://docs.google.com/document/d/1.../edit?hl=en_US
It's a up-to-date changes on v0.7
So you can see what i've done so far, and what new stuff is comming in v0.7
---------------
Looking for someone to help me with yhe walkthrough
- You may or may not know; I'm trying to write an in-depth walkthrough/faq for the game.
https://docs.google.com/document/d/1xX8uAbJuETEOmwMt9IDjAVJRuhPzRDTStkLdcLtbZIw/edit?hl=en_US
I was planning to do most of it myself, but I have a lot on my plate, and It would probably take time away from actual game development.
They'll need to be fluent in english, and also have RPGmaker2003, so they can go into the code and extract information, like pokemon stats, movelists ecetra.
(you can download rpgmaker here)
you'll be credited in the walkthrough and in the game; with some flashy title
Just PM in pokecommunity(the forum) me if you want to apply.
-----------
and here's some corrupted pokemon.
Cheats
Heres some other cheats avalible in v0.6 (the current released version)
First press 9 meaing the game is awaiting codes. after you hear the jingle, press the code you want.
(U = up, D = down, L = left, R = right, X = confirm, M = cancel/menu)
UUDD LRLR MX - Konami Code[ 30 phoenix downs ]
ULDR ULDR XX - Big Head Mode
UUUX UUUX X - Super Bike
UULL DDXX - No enemies in area.
XUDR XUDL XX - Deactivate following eevee
What other kind of cheat codes do you guys want to see?
I sorta want to off the wall, and make crazy cheats, like god mode or stuff like that; but i would need a good way to balance it.
----------------
Live Changelog
I've got a new google doc.
https://docs.google.com/document/d/1.../edit?hl=en_US
It's a up-to-date changes on v0.7
So you can see what i've done so far, and what new stuff is comming in v0.7
---------------
Looking for someone to help me with yhe walkthrough
- You may or may not know; I'm trying to write an in-depth walkthrough/faq for the game.
https://docs.google.com/document/d/1xX8uAbJuETEOmwMt9IDjAVJRuhPzRDTStkLdcLtbZIw/edit?hl=en_US
I was planning to do most of it myself, but I have a lot on my plate, and It would probably take time away from actual game development.
They'll need to be fluent in english, and also have RPGmaker2003, so they can go into the code and extract information, like pokemon stats, movelists ecetra.
(you can download rpgmaker here)
you'll be credited in the walkthrough and in the game; with some flashy title
Just PM in pokecommunity(the forum) me if you want to apply.
-----------
and here's some corrupted pokemon.
Monday, June 27, 2011
Viridis Isles
Done some more mapping, here's Viridis Isles; It's south of ignis island. Bugs and water pokemon can be found here. Including a corrupted Scyther.
(large)
http://img221.imageshack.us/img221/1256/viridisislesd.png
I've also finished revamping the following Eevee. I've gone through righorus testing with it, and it seems to be a lot more fluid and lacks any weird errors seen in the one present in v0.6
(large)
http://img221.imageshack.us/img221/1256/viridisislesd.png
I've also finished revamping the following Eevee. I've gone through righorus testing with it, and it seems to be a lot more fluid and lacks any weird errors seen in the one present in v0.6
Sunday, June 26, 2011
New Game glitch in v0.603
If you had patched your game to v0.603, you may have realised that New Game doesn't really work properly. It stats off near the end of the game. :|
I've updated the patch, just go redownload and reapply it.
I've updated the patch, just go redownload and reapply it.
Tuesday, June 21, 2011
Patch! v0.603
v0.603 patch is now out.
It mainly fixes the silph door glitch and the ferry glitch among a few other things.
downloads
Note: This only patches v0.602 to v0.603
Saturday, June 18, 2011
Ignis island and volcano
I've changed the website address.
Now the url is
pokemoneevee.co.cc

In ember woods lives the Surf Master. He gives out surfing lessions if people give him lava crystals. Lava crystals can be found in the volcano.
If you find and give him one, he'll give you a surfboard, allowing you to cross bodies of water. If you find 4 lava crystals, he'll modify the surfboard giving it a crystal base, allowing you to traverse pools of lava, which you'll need to reach the moletres that lives in the volcano.
This is the interior of the Ignis Volcano.
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pokemoneevee.co.cc
In ember woods lives the Surf Master. He gives out surfing lessions if people give him lava crystals. Lava crystals can be found in the volcano.
If you find and give him one, he'll give you a surfboard, allowing you to cross bodies of water. If you find 4 lava crystals, he'll modify the surfboard giving it a crystal base, allowing you to traverse pools of lava, which you'll need to reach the moletres that lives in the volcano.
This is the interior of the Ignis Volcano.
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